[ Avaa Bypassed ]




Upload:

Command:

www-data@18.218.26.136: ~ $
o Do we need to check for memcpy (), memset (), ... ??
o Does Win* have unlink () ?? Better to remove() ??
o Should I be opening files with "rb" & "wb" - check!

o crop, width, height, etc. tests for bitmaps
o further tests for division by zero

o Add a dpi option in wmf_eps_t struct ??
o eps,gd,x: bmp_draw ignores bitmap type

o -geometry option to wmf2x doesn't work properly; ditch position ??

o Does that (X) flood fill function really work?
o What is the proper order of x & y coordinates in lists of points in *poly* ??
o Check mismatch in DIBSTRETCHBLT/crop

o Need to check use of font map options

o in player/dc.h, pointers set up to default brush/pen/font; are these over-written ??

o reset bounding box before play ?? (in which case, need to remove SCAN() qualifies around
  registration...)

o what is opacity for non-32bit bitmaps? assuming 0xff, but maybe 0x00 ??

o xwmf in official libwmf tree: (a) renders test11.wmf incorrectly
o                               (b) angles text the wrong way

o scaling of pattern brush? - multiply imaging is possible but potentially expensive... PS forms ??

o I'm uncertain about the eps arc-draw functions... Does anyone have an elliptic pie-chart ??

o char width calcs using wmf_D_Coord_translate need to translate origin as well! - check
- why not just multiply by pixel_width? or have official scale function...

o finish eps,gd text: need underline (& strikethrough ?? (& ... ??))
o eps,gd,x: ROP ??
o eps fill transparency/color gets trashed on x86 - this seems to be a problem with ghostscript...
  ... but what to do about it?

o gd,eps,x: Has the rounded rectangle been implemented ??
o gd,eps,x: PS_INSIDE_FRAME - How to implement this (see gdwmfapi.c...)
o gd,eps,x: drawpixel implementations aren't scaling...

o add wmf_attach () & wmf_detach () functions for inserting/removing memory from libwmf MM array ??

o add WMF_SCAN_HEADER option ?? not sure this is a valid test. Why not do a full scan?

o original libwmf: gd_draw_rectangle uses height instead of width?

o with arcs, if start and end points the same then the player should request an ellipse, *not* an arc

o x: use of unqualified arrays is perhaps dangerous ??
o x: flood fill

o x,gd: angled text: I'm not entirely convinced about this;
- also, bounding box may be at wrong angle...
- in fact, bad assumption here: what references WMF_TEXT_ANGLE that shouldn't ??

o gd: background colour is black instead of white?

Filemanager

Name Type Size Permission Actions
CREDITS File 1.38 KB 0644
README.gz File 3.59 KB 0644
TODO File 2.39 KB 0644
TODO.Debian File 252 B 0644
changelog.Debian.gz File 1.06 KB 0644
copyright File 3.52 KB 0644